New Walls and Doors


I have been converting all the things to work with the new free (off grid/thin) walls. I had to make a lot of changes to the rendering methods to detect and draw the new walls correctly and it still has some little graphic bugs when walls are rotating. I had to rewrite texture mapping because it used to be linked to the world position when it was grid based. Now textures are mapped to the walls proper, and it is completely independent of the grid position. 

Once I had free walls mostly working I set out to make working doors. I had to rewrite a bunch of the wall detection code for interaction events, but it was pretty easy as I had already written the collision and it is a lot of the same methodology. I'll put gifs below. They work well.

I'm also working on a level editor that I have been using as a dev tool.  It's mostly so I can quickly edit maps for testing features but I can make it available with certain key versions. It is not officially supported yet but when the game is more finalized I can clean it up and properly support it.

Hope to have more soon.   :)

Editor

Level Editor and Asset tools



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